![]() ![]() Overall, with the adjustable difficulty, it’s not a bad game. It could also do with some text scaling options, as the UX is sparse enough to allow it. The art within the various events isn’t bad, so there’s that going for it. Bit workmanlike, bit grubby, but it’s not an eyesore, it’s pretty clear, no colour problems, because most of the important stuff is shapes, and the music is okay too. Like I said, it’s not bad.Īnyway, aesthetically, it’s alright. It’s not like it appears to be scoring you.īut I played on default, just to get a feel for it. The game’s also friendly in that it has a modular difficulty, so you can make the game much easier or harder. Since anything can be converted to fuel, well, you’ll sometimes end up using one of those three to get where you’re going. You travel to places, some of which are resources, some events (quest chains that might help you out, like improving your engines), some hulls, which contain resources and buildings (and can be safely jettisoned if they have sod all in them, reducing weight), and, well, you try to make your ship as self sufficient as possible while keeping your food, water, and oxygen above zero. Still, it’s easily understood, on the base level. Any which way, Derelict Void can best be described as “Bastard hard.” I would say it’s good that a survival game like this is so, but… It also means individual runs end up pretty short unless you luck out, and it’s a little depressing to see lots of buildings you need, but none are in good enough condition, you don’t have enough to repair them, you’re foundering under hull weight… You’re basically having a bad time. People can survive a certain time without it, after all.Īh, what the hell, let’s say it’s an abstraction. Kiiinda wish we had leeway on the food and water, though. No, it doesn’t account for that during transit. And you really should do that before you travel, because otherwise, you’re wasting time and fuel. Especially when what you can salvage will either be minimal… Or just broken. Don’t worry though, as any crafting progress you’ve made is retained from one to another.Being hurled into the depths of space with very limited resources is a solid fear. When one dies, another steps forward to carry on the fight. Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive. Flee from void whales and pirates, and politely avoid the hungry hermits. Navigate your tiny escape pod through the vast nebula. Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard. Move carefully through the dangerous ships, searching for supplies and manipulating control systems. On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage. And then you must carry out that strategy in the face of strange and terrible enemies. You make the decisions: where to go, what to do and who to fight. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. ![]() Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. ![]()
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